I think part of the reason why I cite both video games and literature with equal importance in terms of my development as a writer is because my appreciation of both mediums is in a symbiotic relationship. That is, literary archetypes and motifs better illuminate my comprehension of the expression of the same structures in a video game. Likewise, the more sensory elements of video games, most strongly sound, can color one’s internal perception of a story they’re reading, thereby further immersing the reader. The line between these modes of storytelling is blurring and, indeed, maybe within my lifetime, may snap completely. I, for one, am excited for that day, and am trying to marry one of my stories with an interactive experience that, while it is not a game, is certainly something where navigation of the narrative sits solely in the lap of the person experiencing it.
And to those who would argue against the narrative merit of video games, or even claim that story and video games do not cleanly exist with one another…Please find Mask of the Betrayer and experience it for yourself. Or, at least, read the playthrough here, where the rich narrative pedigree the game taps into is lovingly and thoroughly examined and discussed. Seriously, it’s a beautiful analysis.
Anyway, in taking a short break from what I’ve been working on today, I wanted to link just a handful of my favorite video game tracks to have in the background as I write. I hope they inspire you in every effort made towards creation.
Silent Hill 2’s Promise (Reprise)
Bastion’s A Proper Story
Sith Lords’ Rebuilt Enclave
Planescape: Torment’s Annah’s Theme
Twilight Princess’s Faron Woods
Crystal Chronicle’s Thoroughly Blue
Nier’s Prestigious Mask
Legend of Dragoon’s World Map 2 Theme